//collectionpre-mintno date announced

10,000 Dumblings

Simple little folk of a world too beautiful to understand. A Dumbling stares because everything is worth staring at — 50 traits across 5 layers, drawn on the grid, never upscaled. The ones sent down to the cave keep staring, and mine while they do.

supply
0
traits
0
layers
0
combos
0
Dumbling #0001 — Galaxy Lake, Tan, Ice Suit, Black Curls, Ghost Cap
DUMBLING #0001Galaxy Lake · Tan · Ice Suit
1/6
//01

LORE

an isekai in 32 pixels
A freshly summoned Dumbling under a strange sky
chapter_01
ch_01

THE SUMMONING

They were nobody in particular. 10,000 strangers, deep in their screens at 3 a.m., scrolling nothing in particular. Then the screens scrolled back.

They woke up in another world — grass overhead, two moons, a sky that clearly wasn't rendering right. The internet was gone. The vales were not.

A wide-eyed Dumbling, permanently level one
chapter_02
ch_02

LEVEL ONE FOREVER

Every summoned hero gets a class, a stat sheet, a destiny. The Dumblings got none of that. Level 1. No skill tree. No quest log. Permanently, magnificently amazed.

They hold swords backwards. They pet the monsters. Somehow, nothing has eaten them yet — the world seems to have decided they're worth keeping.

A Dumbling at the mouth of the dungeon
chapter_03
ch_03

THE DUNGEON

Every RPG hides a dungeon, and this world is no exception. Beneath the vales runs the Cave, and its walls shed a glittering loot-dust the folk call $DUMBS.

Dumblings farm it like it's a harvest festival. They have no idea what it drops for. Someone, someday, will.

//03

RARITY

4 tiers · odds locked before mint
  • COMMON

    the everyday folk of the vales

    0%

    0 of 10,000

  • RARE

    odd skin, odder hats

    0%

    0 of 10,000

  • EPIC

    touched by the vales themselves

    0%

    0 of 10,000

  • LEGENDARY

    the vales stare back

    0%

    0 of 10,000

// the whole supply, one strip10,000 pieces · width = share
  • COMMON 60%
  • RARE 25%
  • EPIC 12%
  • LEGENDARY 3%

tiers weigh the odds across all 5 layers and 50 traits — a legendary carries at least one trait almost nobody else has. final per-trait sheet drops with mint.

the same four tiers set the mining rate in the cave: 1× on a common, 5× on a legendary. the cave ↓

//04

THE CAVE

$DUMBS · base 10/day

after mint, the cave opens. you lock a dumbling inside, it mines $DUMBS the whole time it is down there, and you spend the $DUMBS at the counter. that is the entire machine. below is the arithmetic, and a rig you can run it on.

part a

THE LOOP

4 stages
01

STAKE

lock a dumbling in the cave. it stops being a picture and starts being a machine. the lock is not a sale — pull it back out whenever you want.

inone dumblingoutone mining slot
02

MINE

the slot mines on its own, whether or not the tab is open. rarity sets the rate, the streak scales it, nothing else touches it.

intimeout10 $DUMBS a day, before multipliers
03

CLAIM

take the pile whenever you want. claiming does not unstake and does not touch the streak. unstaking is the only thing that resets it.

inthe accrued balanceout$DUMBS in your wallet
04

BURN

spend it at the prize counter. what you spend is destroyed on the spot. supply only moves one direction.

in$DUMBSoutone prize, minus the tokens
part b

PREVIEW RIG

30 day run
preview rigarithmetic only. no wallet, no chain, nothing minted.
sim

per staked dumbling, before the streak bonus. base rate is 10 $DUMBS a day and rarity multiplies it — nothing else does.

Dumbling 0001, locked in the demo deposit slot
sim unit · 0001COMMONthe slot is shut. it keeps mining until you open it.
mined this run
$DUMBS
base10rarity1.0streak1.00per day10
day 00 / 30 · 1 sec ≈ 6 hrs
the run · block height is that day’s rate against the capped rate0 of 30 days elapsed
day 0day 30
streak · +2% a day · stops at +30% on day 15+0%
d01d15 · cap
per day10
per week70
per 30 days300

these three include the current streak bonus; the table above does not. they run one dumbling at the rate it is on right now, straight forward — the odometer is the real run, and it comes in lower because the first 15 days are still climbing to the cap.

worked exampleone legendary, 15 days in and capped:50 × 1.30 = 65 a day · 1,950 per 30 days at that rate
part c

THE CLAIM

no unstake
unclaimed, in the cave$DUMBS
your wallet$DUMBS
when
any time. yield accrues per block, so there is always something to take.
unstake?
no. claiming leaves the dumbling in the cave, still mining.
resets
only unstaking resets the streak to day zero. claiming does not touch it.
drawn, not wired. it opens when the last of 10,000 is minted.
part d

PRIZE COUNTER

4 prizes

the counter is the only place $DUMBS goes, and spending burns it. the day counts below are computed from whatever the rig is set to right now.

sealed
paid straight to your wallet

ETH PAYOUT

0$DUMBS
2,500 days at your rate
shipped, one per wallet

NVIDIA GPU

0$DUMBS
6,000 days at your rate
reroll one layer, keep the rest

TRAIT REROLL

0$DUMBS
1,200 days at your rate
nobody has opened one yet

MYSTERY CRATE

0$DUMBS
400 days at your rate

costs burn on redemption. the day counts assume one dumbling, staked flat and never touched — most people are going to have more than one dumbling, so stake more and divide.

the fine print
  1. yield accrues per block, not per day. the daily figures on this page are just the block rate, added up.
  2. claiming leaves the dumbling staked. unstaking stops the mining and puts the streak back to day zero, with no partial credit.
  3. spent $DUMBS is burned. there is no buyback, no treasury and no second use for it.
  4. every number here is a pre-mint figure. rates and prize costs are final at mint, not before it.
what the rig is

a calculator with a clock bolted to it. it runs 30 simulated days at a quarter of a day per second, off the same four numbers printed on this page. it is connected to nothing and it never will be — the real thing lives on chain, after mint.

sealedthe cave is sealed until mint completes. every control on this page except the rig is a drawing of a control.
//05

ROADMAP

5 phases · no dates
phase_00
done

ART

50 traits drawn across 5 layers. Palette locked.

10/10 complete
phase_01
live

SUMMONING

Art and traits are public. All 10,000 are drawn, none are minted, the folk are still arriving.

06/10 complete
phase_02
next

MINT

Mint on OpenSea. One Dumbling at a time, until 10,000.

00/10 complete
phase_03
queued

OPEN

Full supply on the open market. Anything unminted is burned.

00/10 complete
phase_04
queued

THE CAVE

Staking opens. 10 $DUMBS per Dumbling per day, multiplied by rarity. The prize counter pays in ETH and GPUs.

00/10 complete