10,000 Dumblings
Simple little folk of a world too beautiful to understand. A Dumbling stares because everything is worth staring at — 50 traits across 5 layers, drawn on the grid, never upscaled. The ones sent down to the cave keep staring, and mine while they do.
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- traits
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- combos
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LORE

THE SUMMONING
They were nobody in particular. 10,000 strangers, deep in their screens at 3 a.m., scrolling nothing in particular. Then the screens scrolled back.
They woke up in another world — grass overhead, two moons, a sky that clearly wasn't rendering right. The internet was gone. The vales were not.

LEVEL ONE FOREVER
Every summoned hero gets a class, a stat sheet, a destiny. The Dumblings got none of that. Level 1. No skill tree. No quest log. Permanently, magnificently amazed.
They hold swords backwards. They pet the monsters. Somehow, nothing has eaten them yet — the world seems to have decided they're worth keeping.

THE DUNGEON
Every RPG hides a dungeon, and this world is no exception. Beneath the vales runs the Cave, and its walls shed a glittering loot-dust the folk call $DUMBS.
Dumblings farm it like it's a harvest festival. They have no idea what it drops for. Someone, someday, will.
GALLERY
click a tile for the full trait sheet
RARITY
COMMON
the everyday folk of the vales
0%0 of 10,000
RARE
odd skin, odder hats
0%0 of 10,000
EPIC
touched by the vales themselves
0%0 of 10,000
LEGENDARY
the vales stare back
0%0 of 10,000
- COMMON 60%
- RARE 25%
- EPIC 12%
- LEGENDARY 3%
tiers weigh the odds across all 5 layers and 50 traits — a legendary carries at least one trait almost nobody else has. final per-trait sheet drops with mint.
the same four tiers set the mining rate in the cave: 1× on a common, 5× on a legendary. the cave ↓
THE CAVE
after mint, the cave opens. you lock a dumbling inside, it mines $DUMBS the whole time it is down there, and you spend the $DUMBS at the counter. that is the entire machine. below is the arithmetic, and a rig you can run it on.
THE LOOP
4 stagesSTAKE
lock a dumbling in the cave. it stops being a picture and starts being a machine. the lock is not a sale — pull it back out whenever you want.
MINE
the slot mines on its own, whether or not the tab is open. rarity sets the rate, the streak scales it, nothing else touches it.
CLAIM
take the pile whenever you want. claiming does not unstake and does not touch the streak. unstaking is the only thing that resets it.
BURN
spend it at the prize counter. what you spend is destroyed on the spot. supply only moves one direction.
PREVIEW RIG
30 day runper staked dumbling, before the streak bonus. base rate is 10 $DUMBS a day and rarity multiplies it — nothing else does.

these three include the current streak bonus; the table above does not. they run one dumbling at the rate it is on right now, straight forward — the odometer is the real run, and it comes in lower because the first 15 days are still climbing to the cap.
THE CLAIM
no unstake- when
- any time. yield accrues per block, so there is always something to take.
- unstake?
- no. claiming leaves the dumbling in the cave, still mining.
- resets
- only unstaking resets the streak to day zero. claiming does not touch it.
PRIZE COUNTER
4 prizesthe counter is the only place $DUMBS goes, and spending burns it. the day counts below are computed from whatever the rig is set to right now.
sealedETH PAYOUT
NVIDIA GPU
TRAIT REROLL
MYSTERY CRATE
costs burn on redemption. the day counts assume one dumbling, staked flat and never touched — most people are going to have more than one dumbling, so stake more and divide.
- yield accrues per block, not per day. the daily figures on this page are just the block rate, added up.
- claiming leaves the dumbling staked. unstaking stops the mining and puts the streak back to day zero, with no partial credit.
- spent $DUMBS is burned. there is no buyback, no treasury and no second use for it.
- every number here is a pre-mint figure. rates and prize costs are final at mint, not before it.
a calculator with a clock bolted to it. it runs 30 simulated days at a quarter of a day per second, off the same four numbers printed on this page. it is connected to nothing and it never will be — the real thing lives on chain, after mint.
ROADMAP
ART
50 traits drawn across 5 layers. Palette locked.
SUMMONING
Art and traits are public. All 10,000 are drawn, none are minted, the folk are still arriving.
MINT
Mint on OpenSea. One Dumbling at a time, until 10,000.
OPEN
Full supply on the open market. Anything unminted is burned.
THE CAVE
Staking opens. 10 $DUMBS per Dumbling per day, multiplied by rarity. The prize counter pays in ETH and GPUs.